UPDATE 1.1.0


  • This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback

  • It also has a lot of new changes to the crafting, base building, and vehicle systems

  • Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server

  • Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated

  • Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics

  • While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities


  • A lot of the fundamental changes have now been completed to localize Miscreated in other languages

  • The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!

  • Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages

  • To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam install folder


  • 12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles


  • When a DWS or base door is opened/closed the action menu will refresh to show the correct actions

  • Fixed issue with exploding items on the ground not causing damage or having any physics forces generated

  • A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them

  • Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues

  • Filter out any item context menu actions that cannot be used on the player's target

  • Harvesting from rocks now has a chance to return the new Pyrite item

  • Possible FPS improvement for some systems because of a system timer optimization


  • Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them

  • All Bicycle and Dirtbike spawn points will now spawn Quadbikes

  • If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used

  • Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies

  • All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours

  • With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used

  • Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)


  • Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory

  • Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory

  • Added craftable Workbench for bases - must be used to craft some of the new recipes

  • Added craftable Metal Shelf for bases

  • Added craftable Rugs for bases

  • Added craftable Flag poles (many flag variations) for bases

  • Added craftable Bed for bases

  • Added Iron Ingot

  • Added Charcoal

  • Added Sulphur

  • Added Gunpowder

  • Added BioFuel

  • Added Pyrite

  • Added Weapons Ranged 1, 2, and 3 crafting guides

  • Added Explosives 1 and 2 crafting guides

  • Most base building parts can now be stacked in the inventory and have had their weight reduced

  • Increased the stack size for some crafting components


  • The Crafting tab will now show all recipes in the game

  • Any recipes you do not know will be grayed out and it will inform you what you need to craft that item

  • Some recipes also require the player to use the new Workbench base building part in order to be crafted

  • Many items have had their crafting times reduced

  • Removed Nails requirement from the Plotsign recipe

  • Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells

  • Adjusted Sheet Metal to be craftable from Iron Ingots

  • Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted

  • Added recipe to craft a Metal Pipe

  • Added recipe to craft Nails

  • Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts

  • Added recipe to craft BioFuel

  • Players can get Iron Ingots by smelting Scrap Metal in the Furnace

  • Players can get Sulphur by smelting Pyrite in the Furnace

  • Players can get Charcoal by burning wood in the Furnace

  • Players can now craft several craftable weapons

  • Players can now craft Gunpowder

  • Players can now craft the following rounds: 9mm, 5.56, and shotgun shells

Base Building

  • The number of Furnaces in a base is limited to 2

  • The number of Fireplaces in a base is limited to 1

  • Pack up time reduced to 3 seconds (was 5 seconds)

  • Fixed the position of the light and fog effects for worklights

  • Crates can now be stacked on top of each other (or other base parts)

  • Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons

  • Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now

  • If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members

  • Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged

  • The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns